Desktop Explorer reference

Terminal commands and Tower aliases

Reviewed 25 July 2026Command referenceAdmin spoilers

Start with HELP. Commands are enabled by room and story state. A command that works on the desktop may be unavailable in the Tower, and a Tower command may only appear after a story file finishes.

How command input works

  • Commands are not case-sensitive: help and HELP behave the same way.
  • Tower actions usually use COMMAND TARGET, such as LOOK MOON.
  • Aliases replace the command word only. G FORWARD is the short form of GO FORWARD.
  • Use the exact target label shown by the interface, including combined names such as RIGHTBANNER.
  • Scripted scenes may temporarily replace the normal command list.

Desktop Terminal commands

CommandAliasesPurpose
HELPHShows the first page of commands available in the current context.
MOREHELPMORE, MHShows the remaining commands when HELP has a second page.
CLEARCLEAN, CLClears the terminal display.
DATETIMEDT, TIMEDisplays the simulated system date and time.
UNINSTALL <software>NoneAttempts to uninstall the named program when the story state allows it.
CHRONO RESTORECHRStarts Chronolog recovery and asks for a full file path. It may be hidden from HELP.

Chronolog recovery syntax

Enter the recovery command first:

CHRONO RESTORE

At the CHR0N0> prompt, enter the folder, slash, filename and .res extension. The Admin chapter uses:

shame/03-18-1997.res

The command only accepts entries that are valid at the current story checkpoint.

Clever Girl achievement command

On a desktop Terminal that currently accepts uninstall attempts, enter:

UNINSTALL DESKTOPEXPLORER

This triggers “Clever Girl...”; it does not permanently remove the story program.

Tower commands

CommandAliasUse
STARTNoneStarts the Tower from its main menu.
STORYNoneOpens the current room's StoryTeller+ description.
LOOK <target>NoneExamines an object or environmental clue.
USE <target>NoneInteracts with the named object.
FEEL <target>NoneAppears temporarily during the Portrait Room puzzle.
GO <target>GMoves toward a room, passage or direction.
TURN <direction>TRotates left or right, or turns a named object during the seventh-floor sequence.
CONFRONT FEARSNoneFinal story command on the seventh floor after both scripted interruptions.
EXITNoneLeaves the temporary late-game chessboard inspection state.

Commands by Tower area

AreaTypical active commands
OutsideSTORY, LOOK, USE, GO
First-floor hallSTORY, LOOK, USE, GO, TURN
Orb RoomSTORY, LOOK, USE, TURN
Portrait RoomSTORY, LOOK, USE, temporary FEEL, TURN
Seventh floorSTORY, LOOK, USE, GO, TURN, then CONFRONT FEARS
Guppy's roomSTORY, LOOK, USE, temporary EXIT

Important command sequences

Outside gate

LOOK MOON
USE LEVER
GO FORWARD

Orb Room banners

LOOK RIGHTBANNER
USE LEFTBANNER
USE MIDDLEBANNER

Portrait Room

FEEL FLOOR
FEEL WALL
USE LEVER

Seventh-floor objects

TURN SWORD
TURN CHALICE

Legacy inputs

Some contexts still recognize combined inputs such as MOVEFORWARD and TURNRIGHT. Prefer the current forms GO FORWARD and TURN RIGHT, which match the help text and reduce ambiguity.

Why a valid command is rejected

  • Wrong context: the current room does not expose that action. Run HELP.
  • Wrong target: use the label shown in the interface without adding extra words.
  • Story file still active: finish the highlighted StoryTeller+ or Chronolog entry.
  • Temporary command expired: repeat the room setup that enables FEEL, EXIT or CONFRONT FEARS.
  • Recovery path incomplete: include the folder, slash, file name and .res extension.

Sources and version notes